XR Theory and Reality Oct. 10

Oct 10 2023
6:00 PM
9:00 PM

When:

XR Theory and Reality Oct. 10

Atlanta Meetings,All Chapters

Join the GGDA and the Georgia Tech GTXR club as we explore both the theory and reality of what makes great XR products. GGDA and GTXR members will be showing off new titles. If you have a game you want to show Oct. 10, contact info@ggda.org. Also get the latest news on SIEGE2023 at DreamHack Atlanta.

Speakers (More to Come)

James Ashley (m) is a VR/MR/XR architect specializing in Magic Leap, HoloLens, Oculus, and Kinect. In 2012 he wrote the book [Beginning Kinect Programming](http://www.apress.com/us/book/9781430241041) with Jarrett Webb for Apress. It was the first book published about Kinect development and sits on the bookshelves of most creators working in emerging technologies today. In 2017 he and Dennis Vroegop created the [App Development for HoloLens](https://www.linkedin.com/learning/app-development-for-microsoft-hololens) course on LinkedIn Learning. James currently works as an engineering manager for an AR incubator in Redmond, Washington.

Jay David Bolter is the Wesley Chair of New Media and Director of the Augmented Environments Lab at the Georgia Institute of Technology. He works with colleagues and students in the AEL to create AR and VR experiences for cultural heritage, entertainment, and expression. Together with Maria Engberg and Blair MacIntyre, he has recently published Reality Media: Augmented and Virtual Reality (Fall 2021, MIT Press).

Marcus Matthews is currently immersed in the frontier of next-gen sports gaming, collaborating closely with studios delving into the realms of XR. He most recently spearheaded efforts at Niantic, the minds behind Pokémon Go, where he shaped the vision of NBA All-World—a groundbreaking AR-enabled league licensed sports game. A driving force in sports gaming for over two decades, Marcus gained recognition as Senior Producer for the inaugural version of NFL 2K and NBA 2K in 1999.

Daniel Phelps. Finishing his fifth year of Ph.D. study at The Georgia Institute of Technology, his integrated media work has been seen in galleries, 3D film festivals, the USPTO, and multimedia installation facilities around the U.S. Daniel's work in media and design incorporates robotics, UX/UI, media architecture, passive projections of media, forced perspective, anamorphosis, and physical computing. Working from his Atlanta Digital Design Studio and Georgia Tech’s Augmented Environments Lab, Daniel strives for innovative ways to blend design philosophies to create connection, wonder, and curiosity- beyond novelty.

When: 6-9 pm Tuesday, Oct. 10

6-7 pm Networking

7-8 pm Panel

8-9 pm Networking

Where: TSQ Atlanta Tech Square, 848 Spring St NW, Atlanta, GA 30308

How Much: Free for GGDA members and Georgia Tech students, faculty and staff. $10 all others. We do not have free parking for this event, but paid parking is next door in the Centergy parking garage. We always recommend MARTA. The North Avenue station is closest.

GGDA Members and Georgia Tech Students can register HERE

Non-members can register HERE

Livestreaming at www.youtube.com/GeorgiaGameDevs