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Georgia Game Developers Association
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Memberships Newsletter Subscription Students Industry Professionals Colleges Indie Studios Companies Terms & Conditions and Tax Information Individual Academic Corporate

Individual

Read more

Academic

Academic memberships are for colleges, universities, technical schools and other academic institutions.

Read more

Corporate

Read more
About Us Contact Us Game Tech Hub accelerator The Georgia Game Industry For K-12 Students and Teachers GGDA Board of Directors Chapters GGDA Team

Chapters

Read more

GGDA Team

Our Team

Read more
News Archives Careers CIMFest Web Changes

News

Latest news

Read more

Archives

Archived news from the past!

Read more
Industry Calendar Events Meetings

Industry Calendar

Calendar of all events associated with GGDA in Georgia.

Read more

Events

All GGDA events and Meetings

Read more

Meetings

GGDA Chapters

Read more
Georgia Game Developers Association

Forging Realities: AI as Material, Memory, and Resistance

Track: story
Type: STORY TRACK
Day: sunday
Speaker: Watson Hartsoe

Welcome/Opening Remarks

Track: plenary
Type: PLENARY
Day: sunday

NPC Digital Twin (Unity & Open Source)

Track: game
Type: IN-GAME TRACK
Day: sunday
Speaker: Akram Taghavi-Burris, M.Dunn

Worlds within words

Track: art
Type: ART TRACK
Day: sunday
Speaker: Watson Hartsoe

Complex Characters: Game-ready 3D

Track: art
Type: ART TRACK
Day: sunday
Speaker: Jeremiah Long

Transformer Town Hall

Track: plenary
Type: PLENARY
Day: sunday

AI in the Game Art Pipeline

Track: plenary
Type: PLENARY
Day: sunday
Speaker: Kent Keirsey

LUNCH

Track:
Type:
Day: sunday
This is a break session

Complex NPCs (Llama & GODOT)

Track: game
Type: IN-GAME TRACK
Day: sunday
Speaker: Kevin Markley

Simple NPC (OpenAI API & Twine)

Track: game
Type: IN-GAME TRACK
Day: sunday
Speaker: Dov Jacobson

Don't Shoot the Harbinger: Writing and Acting with AI

Track: story
Type: STORY TRACK
Day: sunday
Speaker: Jason David Cook

Writing Interactive Emotional Sequences with and against AI

Track: story
Type: STORY TRACK
Day: sunday
Speaker: Ben Miller Ph.D

Complex Characters: Video Scenes

Track: art
Type: ART TRACK
Day: sunday
Speaker: Jeremiah Long

Enhancing AI Models with Flux and LoRA: A Practical Guide to Character Variations

Track: art
Type: ART TRACK
Day: sunday
Speaker: Anatoly Lubarsky

Practical Applications of AI in Game Development

Track: plenary
Type: PLENARY
Day: sunday
Speaker: Luke Dicken

Demonstrations: Bardify Me, Research Avatars, AI Tools

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Chris Esposo, Kevin Markley, Chris Burris, Alex Homeyer

AI as a Voice Actor (Improv Demo)

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Bob Carter

Curricula Evolution in AI for Gaming

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Fernando Aragon

COFFEE

Track:
Type:
Day: saturday
This is a break session

AI and Game Design Education

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Ryan Scheiding, A.Chung, X.Ren

LUNCH

Track:
Type:
Day: saturday
This is a break session

Code to Visuals (Art Performance)

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Laila Jhane

The Signal in the Noise: AI, Games, and the Art of Denoising

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Dylan Goldblatt

Leveraging Open Source AI Tools for Game Asset Creation and Editing

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Nick Murphy

On the Ethical Integration of Generative AI into Game Development Workflows

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Eleanor Buvel Mather

The Future of AI and Games: concerns, opportunities and thinking outside the box

Track: plenary
Type: PLENARY
Day: saturday
Speaker: Harmut Koenitz Ph.D

Welcome

Track: plenary
Type: PLENARY
Day: saturday

Open Registration + coffee

Track:
Type:
Day: saturday
This is a break session

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