Forging Realities: AI as Material, Memory, and Resistance Track: story Type: STORY TRACK Day: sunday Speaker: Watson Hartsoe
NPC Digital Twin (Unity & Open Source) Track: game Type: IN-GAME TRACK Day: sunday Speaker: Akram Taghavi-Burris, M.Dunn
Don't Shoot the Harbinger: Writing and Acting with AI Track: story Type: STORY TRACK Day: sunday Speaker: Jason David Cook
Writing Interactive Emotional Sequences with and against AI Track: story Type: STORY TRACK Day: sunday Speaker: Ben Miller Ph.D
Enhancing AI Models with Flux and LoRA: A Practical Guide to Character Variations Track: art Type: ART TRACK Day: sunday Speaker: Anatoly Lubarsky
Practical Applications of AI in Game Development Track: plenary Type: PLENARY Day: sunday Speaker: Luke Dicken
Demonstrations: Bardify Me, Research Avatars, AI Tools Track: plenary Type: PLENARY Day: saturday Speaker: Chris Esposo, Kevin Markley, Chris Burris, Alex Homeyer
Curricula Evolution in AI for Gaming Track: plenary Type: PLENARY Day: saturday Speaker: Fernando Aragon
AI and Game Design Education Track: plenary Type: PLENARY Day: saturday Speaker: Ryan Scheiding, A.Chung, X.Ren
The Signal in the Noise: AI, Games, and the Art of Denoising Track: plenary Type: PLENARY Day: saturday Speaker: Dylan Goldblatt
Leveraging Open Source AI Tools for Game Asset Creation and Editing Track: plenary Type: PLENARY Day: saturday Speaker: Nick Murphy
On the Ethical Integration of Generative AI into Game Development Workflows Track: plenary Type: PLENARY Day: saturday Speaker: Eleanor Buvel Mather
The Future of AI and Games: concerns, opportunities and thinking outside the box Track: plenary Type: PLENARY Day: saturday Speaker: Harmut Koenitz Ph.D